How to Make a Comic with AI — What the Workflow Actually Looks Like
A real walkthrough based on what AI comic tools actually do today. No marketing fluff — just the actual steps, what works, and what's still being built.
Write Your Script
Write in standard screenplay format — scene headings (INT./EXT.), character names, dialogue, and action descriptions. The parser looks for @-tagged characters like @Dante or @Vex and extracts them automatically. This is your blueprint. A good script with clear panel-by-panel descriptions gets dramatically better results than vague prompts.
Lock Your Characters
For each character, define their traits: eye color, hairstyle, build, skin tone, outfit, scars, accessories. Upload 1-3 reference images. Set negative constraints — things the model should never do with this character. The system stores all of this in a database and retrieves it by name when you use @-tags in your prompts.
Pick Your Styles
Choose a House Style — this sets the overall medium and finish. Heavy-Ink Riso gives you that indie print look with visible paper grain and ink bleed. Neon-Noir for hot-pink synthwave. Inkstone Manga for B&W screentone. There are 13 house styles, each with its own prompt DNA and post-processing filter chain (style deepening, color toning, manga texture, grain). Then layer a Mood Style on top for individual scenes — Noir for tense interrogation rooms, Kinetic for action sequences.
Parse Your Script into Panels
Paste your screenplay-format script into the story parser. It extracts scenes, dialogue, character appearances, and action descriptions automatically. The engine assigns shot types (establishing, full, medium, close-up, extreme close-up) and computes page layouts for your chosen format — webtoon (vertical scroll), western (grid pages), or manga (right-to-left flow). This is a rules-based parser, not an LLM — it reads screenplay format and structures it into panel data.
Generate and Iterate
Send panels to the generation API. When FAL_KEY is configured, images are generated via Fal.ai (Flux Dev/Pro, SDXL, or SD3 depending on the style). When a panel doesn't land — wrong expression, weird hand, off lighting — use the inpainting tool: draw a mask over the problem area, describe what you want instead, and Flux Pro Fill regenerates just that region. You can also regenerate entire panels that missed the mark.
Export and Finish
The parser outputs structured panel data — coordinates, dimensions, shot types, and dialogue — as JSON. Currently, print-ready CMYK/PSD/PDF export is on the roadmap (Phase 2) but not yet built. For now, you can export generated images individually or use the parsed panel data to assemble pages in your preferred compositing tool.